The twenty-five playable stages in Super Smash Bros. Ness' character art from Super Smash Bros. Not all stages are available immediately some stages must be "unlocked" by achieving particular requirements. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.
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Unlike other games of the same genre, most moves in the game can be accessed via one-button presses and a joystick direction.ĭuring battles, items related to Nintendo games or merchandise fall onto the game field. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Each character's health is measured by a meter that represents the damage received as a percentage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Instead, opposing players must force their opponents beyond the boundaries of the stage. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.Īll twenty-nine playable stages in Super Smash Bros. Melee received a generally positive reception from the media, as well as awards and acknowledgments from gaming publications. for the Nintendo 64, and was followed by Super Smash Bros. It was the sequel to the successful Super Smash Bros. Melee was the second game in the Super Smash Bros. Following the popularity of its multiplayer gameplay, Melee has featured in several multiplayer gaming tournaments. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Melee's gameplay system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.
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The game is centered on characters from Nintendo's video gaming franchises such as Super Mario Bros., The Legend of Zelda and Pokémon. It was first released in Japan on November 21, 2001, and released on Decemin North America, followed by Europe on then on in Australia. Melee, often abbreviated as SSBM or Melee, is a crossover fighting game developed by HAL Laboratory, who were also responsible for the Kirby and Mother intellectual properties, and published by Nintendo for the Nintendo GameCube console.